Last updated Dec '96...
NOTE: Chris Rennie (rennie@Physics.usyd.edu.au) discovered that gif.c is corrupted in the Linux distribution of xa-1.2beta. For now, if you want to compile the Linux version from source, please use the corrected version on my local server (see links below).
Update: Because of my recent move to Seattle I haven't had much
time to work on xa. Please be patient! I think you will
like the newest improvements (including a File Chooser!).
I am pleased to announce the availability of version 1.2beta of my X11 animation tool xa. The code is still in beta release to encourage more testing and comment before the official stable release. I would appreciate any suggestions or bug fixes you may have.
You can download the source code here. This directory also includes static-linked binaries for:
a.out and ELF versions)
Vincent S. Cojot has generously provided a Linux version of xa-1.2beta. This archive contains the modified source (only the Makefiles have changed), binaries for a.out and ELF systems, and the sample movie all bundled in.
If ftp.x.org is busy, you can also try our local ftp server. My stuff is located here and the xa sources and binaries are here. Please use our server only if absolutely necessary.
Note to compile from the source code you will need the XView
3.x libraries and include files. XView is
available from the X11R5/X11R6
distribution, the OpenWindows distribution on Suns
(typically in /usr/openwin), or from here. DEC
Alpha and SGI ports of the XView sources are
available here.
.Z (compress)
and .gz (gzip) compression formats are also
recognized.
xa provides the user with an XView panel interface
for convenient access to animation, display, and colormap functions.
There are a number of options to help maximize the display rate. On a
typical high-end workstation a display rate of 50 frames/sec or better
can be achieved with 400x400 8-bit images. These speeds are obtained
by first loading the images into client-resident Ximages
then transferring them to server-resident Pixmaps.
Consequently, the maximum number of frames displayable (and hence the
duration of the animation for a given frame rate) is limited only by
the core memory available to the server.
