When Rubble Piles Collide...

Our first paper on this subject was published in the July 2000 issue of Icarus. Electronic reprints are available here (your site needs to have a subscription to IDEAL). The revised preprint is still available below.

There is increasing evidence that many km-sized bodies in the Solar System are self-gravitating piles of rubble instead of monolithic slabs of rock. For example, the NEAR rendezvous with Mathilde revealed an asteroid with a surprisingly low bulk density (1.3 g/cc) and a remarkable number of giant craters. Hydrocode simulations suggest that solid bodies would have been completely destroyed by impacts that made such craters. Mathilde's low bulk density implies it may be porous, perhaps a pile of rubble, and can therefore absorb impacts more effectively by confining the collision energy to a small zone near the impact site. The asteroids 243 Ida and 951 Gaspra, as well as the martian moon Phobos, also have large craters.

We have performed a series of simulations to investigate what happens when two rubble piles collide. We use a hard-sphere model for our rubble piles so we are restricted to the low-speed regime where impacts are gentle enough not to actually crush the rock. This may be appropriate for the early stages of planet formation, for example. Follow the links below to see stills and animations from our experiments. The simulations were carried out on a 16-node cluster of Intel Pentium IIs using a modified version of pkdgrav, created at the N-Body Shop. We find that our rubble piles are relatively easy to disperse, even at low impact speed, suggesting that greater dissipation is required if rubble piles are the true progenitors of protoplanets. This work has been submitted as a paper to Icarus; the (revised) preprint is available below.

Model A Equal size, no spins
Model B1 Equal size, opposite spins
Model B1x Bonus B1 results
Model B2 Equal size, same spins (retrograde)
Model B3 Equal size, same spins (prograde)
Model C Unequal size, no spins

These experiments involved impactors of 1 km radius and 2 g/cc bulk density (except Model C where one impactor was 0.5 km in radius). The dissipation parameter (coefficient of restitution) was fixed at 0.8, i.e. 20% dissipation. The impact parameter b is measured in units of the sum of the impactor radii, so b = 0 means a head-on collision and b = 1 means a grazing collision. The encounter speed v is in units that depend on the binding energy. For Models A and B the unit is 2.1 m/s; for Model C it's 2.9 m/s. Remember to click on the thumbnails for animations!

Rubble piles can also be disrupted and distorted by planetary tides. Check it out!

Future Work

We are in the process of studying crater formation in rubble piles. Stay tuned!



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Preprint

This material has been published in Icarus 146, 133-151 (2000), the only definitive repository of the content that has been certified and accepted after peer review. Copyright and all rights therein are retained by Academic Press. This material may not be copied or reposted without explicit permission.

Direct N-Body Simulations of Rubble Pile Collisions

Copyright © 2000 by Academic Press. Available through IDEAL.

Zoë M. Leinhardt, Derek C. Richardson, and Thomas Quinn
University of Washington

Revised Jan 7, 2000

31 manuscript pages including 3 tables
9 figures including 1 in color

ABSTRACT (plain text)

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Last modified: Oct 9, 2000 DCR