Here you will find movies and data related to our paper on simulations of rubble pile collisions: Leinhardt et al. (2000).
We performed a series of simulations to investigate what happens
when two rubble piles collide. We used a hard-sphere model for our
rubble piles so we were restricted to the low-speed regime where
impacts are gentle enough not to actually crush the rock. This may
be appropriate for the early stages of planet formation, for
example. Follow the links below to see stills and animations from
our experiments. The simulations were carried out on a 16-node
cluster of Intel Pentium IIs using pkdgrav
.
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These experiments involved impactors of 1 km radius and 2 g/cc bulk density (except Model C where one impactor was 0.5 km in radius). The dissipation parameter (coefficient of restitution) was fixed at 0.8, i.e. 20% dissipation. The impact parameter b is measured in units of the sum of the impactor radii, so b = 0 means a head-on collision and b = 1 means a grazing collision. The encounter speed v is in units that depend on the binding energy. For Models A and B the unit is 2.1 m/s; for Model C it's 2.9 m/s. Remember to click on the thumbnails for animations! |