CARMA C++
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Create a struct that we will use as an internal buffer. More...
#include <carma/szautil/FrameBuffer.h>
Public Attributes | |
DataFrameManager * | frame_ |
unsigned int | id_ |
struct FrameBufferSlot * | next_ |
Create a struct that we will use as an internal buffer.
Definition at line 66 of file FrameBuffer.h.